- On 2026-03-20, a Roblox Developer Forum (DevForum) post from a Roblox Studio creator called out major GUI design limits.
- Big pain points: text scale animations can end with a snap, and `UIListLayout` setups can shake during size tweens.
- As of 2026-03-20, the post says there is still no clean official way to do blur/bloom on one specific UI element only.
- [2026-03-20] Reported: text animation near the final frames can look glitchy when scaling text size (including `UIScale`-style setups).
- [2026-03-20] Reported: tweening child sizes inside containers that use `UIListLayout` can make the parent container visibly shake.
- [2026-03-20] Reported: per-frame custom animation libraries can help some motion issues, but can make text jitter easier to notice.
- [2026-03-20] Reported: advanced UI looks (like glassy blur styles) still depend on workarounds with noticeable drawbacks.
[table]
[tr][th]UI Task[/th][th]Before (Expected)[/th][th]After (Reported on 2026-03-20)[/th][/tr]
[tr][td]Text grow/shrink animation[/td][td]Smooth finish[/td][td]Snappy or glitchy ending
[tr][td]Resize children in `UIListLayout`[/td][td]Stable frame and clean reflow[/td][td]Container shakes in the animation direction[/td][/tr]
[tr][td]Blur/bloom on one panel[/td][td]Only that panel gets the effect[/td][td]Workarounds can affect wrong areas and look messy[/td][/tr]
[/table]
Developer Context
Creators are trying to build more stylish, animated interfaces, not just static menus. The DevForum post says engine limits are stopping that and making many games feel visually similar.
Inference from docs checked on 2026-03-20: Roblox post-effects like Bloom are environment-level effects, while GUI objects focus on layout/position/style. That gap is likely why per-widget blur/bloom is still hard right now.
Why You Should Care
- If you are a player, shaky or snappy UI can feel laggy even when the game is running fine.
- If you are a creator, you lose time making workarounds instead of building fun features.
- Quick tip: animate position/transparency first, and keep text scale changes small near the last frames.
- Quick tip: in list UIs, animate wrapper frames or fixed slots instead of raw child size every frame.
- Quick tip: add an "Effects Low/High" toggle so more devices can read your UI clearly.
- Q: Is this an official Roblox engine patch?
A: No. This is a community feedback update posted on the Roblox Developer Forum on 2026-03-20. - Q: Is this only one game's problem?
A: The report is about Roblox platform UI behavior in Roblox Studio, so it can affect many experiences. - Q: What is the safest workaround for now?
A: Keep text scale motion subtle, test on multiple devices, and prefer stable layout patterns over aggressive size tweens. - Q: Did Roblox give a public date for per-UI blur/bloom support?
A: No public date was cited in these sources as of 2026-03-20.