Knit: Lightweight game framework for Roblox
Posted: Wed Jul 15, 2026 3:44 pm

Knit is a lightweight framework that gives Roblox games a clean structure: services on the server, controllers on the client, and networking between them handled for you. It is a popular way to keep a growing codebase from turning into spaghetti.
What is Knit?
Lightweight game framework for Roblox
Knit has been archived and will no longer receive updates. Knit is a lightweight framework for Roblox that simplifies communication between core parts of your game and seamlessly bridges the gap between the server and the client. Installing Knit is very simple. Just drop the module into ReplicatedStorage. Knit can also be used within a Rojo project. 1. Place Knit directly within ReplicatedStorage. 1. Add Knit as a Wally dependency (e.g. Knit = "sleitnick/knit@^1") 1. Use Rojo to point the Wally packages to ReplicatedStorage. The core usage of Knit is the same from the server and the client. The general pattern is to create a single script on the server and a single script on the client. These scripts will load Knit, create services/controllers, and then start Knit. That would be the necessary code on both the server and the client. However, nothing interesting is going to happen. Let's dive into some more examples. A service is simply a structure that serves some specific purpose. For instance, a game might have a MoneyService, which manages in-game currency for players. Let's look at a simple example: Now we have a little MoneyService that can get and give money to a player.
The facts, straight from GitHub
- Repository: Sleitnick/Knit
- 626 stars and 108 forks, with 0 open issues
- Written mainly in Luau
- Licensed under MIT
- Started in 2020, last updated 2024-07-31
Grab it with: git clone https://github.com/Sleitnick/Knit.git
Check the README for how to install: most Roblox projects are distributed through Wally or as rbxm models you drop into Studio.
Frequently asked questions
Is Knit free to use?
It is released under the MIT license, so it is free to use. Read the license text for the exact terms before you ship anything based on it.
Is the project still maintained?
Development has slowed down: the last push was on 2024-07-31. The code is still valuable as reference, and forks may carry the work forward.
What do I need to know before diving in?
The project is written mainly in Luau, so some familiarity there helps a lot. Start with the README, then browse the open issues to see what the rough edges are. That is usually the fastest way to understand the real state of any repository.
Where do I get help if I am stuck?
Open an issue on the GitHub issue tracker, check existing discussions, and of course post right here in this topic. Someone in the Roblox community has probably hit the same wall before you.
Over to you
Have you tried Knit? Are you running it, forking it, or did you rage quit halfway through the setup? Reply below with your experience, your questions or your own favorite alternative. If there is enough interest we can put together a community guide for it.