Eclipse Animator: The New Roblox Animation Plugin That Is Replacing Moon Animator (October 2026)
Posted: Tue Oct 20, 2026 7:15 am
Quick Summary
Eclipse Animator is a 3D animation plugin built specifically for Roblox Studio. It was developed by @riftkuro (a verified creator) alongside @Seven and launched on the Roblox Creator Store on October 14, 2026. The plugin runs inside the Roblox Studio desktop application on both Windows and macOS.
The tool was designed to bring a Blender-like animation workflow to Roblox creators. It includes real-time inverse kinematics with pole target constraints, a visual Bezier graph editor with tangent handles, additive and override animation layers, and a companion Blender add-on for two-way asset sync. The official Creator Store listing carries asset ID 86116556258301.
Since its launch, Eclipse Animator has become one of the most discussed animation tools in the Roblox creator community. Search interest spiked across multiple regions including the United States, United Kingdom, Germany, and the Philippines. The plugin fills a gap that Moon Animator 2 has occupied for years, but with a more modern feature set and a lower price point.
How to Install Eclipse Animator
Key Features
Eclipse Animator packs several tools that Moon Animator 2 either lacks or handles differently:
Feature | Eclipse Animator | Moon Animator 2
Price | $19.99 USD | 1,700 Robux (~$20 USD)
Launch date | October 14, 2026 | February 23, 2020
IK | Real-time Fabrik IK with pole targets | Traditional 2-bone solver
Graph editor | Visual Bezier tangent handles | Preset easing styles
Animation layers | Additive and Override layers | Single flat timeline
Blender sync | Official companion add-on | Third-party scripts
Live collaboration | Built-in | Not available
Dynamic parenter | Swap weapons and items on the fly | Requires manual scripts
Rig support | R15, R6, and skinned meshes | R15 and R6
The animation layers deserve special mention. In Moon Animator 2, blending a combat move over a walk cycle requires splitting animations into separate project files and managing them manually. Eclipse lets you stack additive and override layers directly in the timeline, so you can layer a sword swing on top of a run cycle without losing either track.
The dynamic parenter is another standout. If you have ever animated a character picking up a weapon, you know the pain of writing Motor6D weld scripts or creating discrete accessory tracks. Eclipse lets you unparent or swap items on the fly during animation, which speeds up combat choreography significantly.
Keyboard Shortcuts
Eclipse uses Blender-style keybinds that will feel familiar if you have ever used Blender:
Exporting Animations
Eclipse exports directly to standard Roblox KeyframeSequence and CurveAnimation tracks. You can right-click the exported track in Studio to publish it as an Animation Asset ID. From there, it can be loaded in-game using Humanoid.Animator:LoadAnimation() or AnimationController.
This means your Eclipse animations work in any Roblox game without the plugin installed on the player side. The export pipeline is clean and does not introduce proprietary formats that lock you into the plugin. If you ever stop using Eclipse, your animations remain fully functional in any project.
Should You Switch from Moon Animator?
If you already own Moon Animator 2 and have a workflow you like, there is no urgent reason to switch. Moon Animator 2 has years of community tutorials, a stable feature track, and a familiar interface. Eclipse Animator is only days old at the time of writing, and its own store listing warns that bugs are expected. Updates are shipping almost daily, which is both a sign of active development and a warning that things may break between sessions.
That said, Eclipse offers a more modern feature set for the same price. The animation layers, dynamic parenter, and Blender companion add-on address real workflow pain points that Moon Animator 2 handles with workarounds or not at all. The live collaboration feature, which lets multiple animators work on the same project simultaneously, is something no other Roblox animation plugin offers at this price.
For new animators who do not already own Moon Animator 2, Eclipse is the better starting point. It costs $19.99, which undercuts most established paid options, and the official tutorial covers the basics in about 13 minutes. The Blender-style workflow also means skills transfer if you ever move to professional 3D animation.
FAQ
Is Eclipse Animator free?
It launched with a free promotional window at 0 Robux, but that window has ended. As of October 20, 2026, the plugin costs $19.99 USD on the Creator Store. If you claimed it during the free window, it remains in your inventory.
Can I use Eclipse Animator on Mac?
Yes. Eclipse Animator runs inside Roblox Studio on both Windows and macOS. The plugin executes within the Studio application, so as long as you can run Studio on your machine, you can run Eclipse.
Does Eclipse Animator work with R6 rigs?
Yes. It supports R15, R6, and skinned mesh rigs. You can animate legacy R6 characters as well as modern R15 rigs without changing workflows.
Can I import my Moon Animator projects?
Eclipse reads standard Roblox KeyframeSequence instances stored in ServerStorage or character models. You can import saved Moon keyframes into Eclipse's timeline to adjust Bezier curve tangents or add animation layers. There is no dedicated project file converter, so Moon Animator project files do not transfer directly. You would need to export your Moon animations as KeyframeSequence first, then import those into Eclipse.
Is Eclipse Animator safe to install?
Only install it from the official Creator Store page by @riftkuro (asset ID 86116556258301). Avoid counterfeit toolbox re-uploads that copy the name, as they may contain malicious scripts or obfuscated backdoors. The official listing is the only verified source.
Where can I learn Eclipse Animator?
The official tutorial is a 13-minute video on YouTube covering the core workflow. The developers also run a Discord server for questions and support. Community resources like eclipseanimator.app provide independent keybind references and workflow guides.
Sources
- Eclipse Animator is a new Roblox Studio animation plugin by @riftkuro that launched on October 14, 2026
- It brings Blender-style tools to Roblox including real-time IK, a Bezier graph editor, animation layers, and live collaboration
- The plugin launched free for a limited window and now costs $19.99 USD on the Creator Store
- It supports R15, R6, and skinned mesh rigs and exports to standard KeyframeSequence and CurveAnimation
- This guide covers installation, features, shortcuts, Moon Animator comparison, and common questions
Eclipse Animator is a 3D animation plugin built specifically for Roblox Studio. It was developed by @riftkuro (a verified creator) alongside @Seven and launched on the Roblox Creator Store on October 14, 2026. The plugin runs inside the Roblox Studio desktop application on both Windows and macOS.
The tool was designed to bring a Blender-like animation workflow to Roblox creators. It includes real-time inverse kinematics with pole target constraints, a visual Bezier graph editor with tangent handles, additive and override animation layers, and a companion Blender add-on for two-way asset sync. The official Creator Store listing carries asset ID 86116556258301.
Since its launch, Eclipse Animator has become one of the most discussed animation tools in the Roblox creator community. Search interest spiked across multiple regions including the United States, United Kingdom, Germany, and the Philippines. The plugin fills a gap that Moon Animator 2 has occupied for years, but with a more modern feature set and a lower price point.
How to Install Eclipse Animator
- Open Roblox Studio and load any existing project or a standard Baseplate
- Navigate to the Toolbox or Creator Store and filter by Plugins
- Search for "Eclipse Animator" or paste asset ID 86116556258301
- Click Install and approve the script execution permissions required for procedural IK and viewport bones
- Select an R15 or R6 rig in the Workspace, then click Eclipse Animator in the Plugins ribbon or press Ctrl+E
Key Features
Eclipse Animator packs several tools that Moon Animator 2 either lacks or handles differently:
The dynamic parenter is another standout. If you have ever animated a character picking up a weapon, you know the pain of writing Motor6D weld scripts or creating discrete accessory tracks. Eclipse lets you unparent or swap items on the fly during animation, which speeds up combat choreography significantly.
Keyboard Shortcuts
Eclipse uses Blender-style keybinds that will feel familiar if you have ever used Blender:
- V: Insert keyframe on selected joint
- X: Delete selected keyframe
- J: Scale and retime keyframes
- Space: Play or pause timeline
- Tab: Toggle between IK and FK
- G: Toggle the graph editor
- Ctrl+E: Open Eclipse Animator
- Ctrl+Shift while rotating or moving: Use 1/10th of the increment
- G then left click: Grab and move (Blender-style)
- R: Rotate selected joint
Exporting Animations
Eclipse exports directly to standard Roblox KeyframeSequence and CurveAnimation tracks. You can right-click the exported track in Studio to publish it as an Animation Asset ID. From there, it can be loaded in-game using Humanoid.Animator:LoadAnimation() or AnimationController.
This means your Eclipse animations work in any Roblox game without the plugin installed on the player side. The export pipeline is clean and does not introduce proprietary formats that lock you into the plugin. If you ever stop using Eclipse, your animations remain fully functional in any project.
Should You Switch from Moon Animator?
If you already own Moon Animator 2 and have a workflow you like, there is no urgent reason to switch. Moon Animator 2 has years of community tutorials, a stable feature track, and a familiar interface. Eclipse Animator is only days old at the time of writing, and its own store listing warns that bugs are expected. Updates are shipping almost daily, which is both a sign of active development and a warning that things may break between sessions.
That said, Eclipse offers a more modern feature set for the same price. The animation layers, dynamic parenter, and Blender companion add-on address real workflow pain points that Moon Animator 2 handles with workarounds or not at all. The live collaboration feature, which lets multiple animators work on the same project simultaneously, is something no other Roblox animation plugin offers at this price.
For new animators who do not already own Moon Animator 2, Eclipse is the better starting point. It costs $19.99, which undercuts most established paid options, and the official tutorial covers the basics in about 13 minutes. The Blender-style workflow also means skills transfer if you ever move to professional 3D animation.
FAQ
Is Eclipse Animator free?
It launched with a free promotional window at 0 Robux, but that window has ended. As of October 20, 2026, the plugin costs $19.99 USD on the Creator Store. If you claimed it during the free window, it remains in your inventory.
Can I use Eclipse Animator on Mac?
Yes. Eclipse Animator runs inside Roblox Studio on both Windows and macOS. The plugin executes within the Studio application, so as long as you can run Studio on your machine, you can run Eclipse.
Does Eclipse Animator work with R6 rigs?
Yes. It supports R15, R6, and skinned mesh rigs. You can animate legacy R6 characters as well as modern R15 rigs without changing workflows.
Can I import my Moon Animator projects?
Eclipse reads standard Roblox KeyframeSequence instances stored in ServerStorage or character models. You can import saved Moon keyframes into Eclipse's timeline to adjust Bezier curve tangents or add animation layers. There is no dedicated project file converter, so Moon Animator project files do not transfer directly. You would need to export your Moon animations as KeyframeSequence first, then import those into Eclipse.
Is Eclipse Animator safe to install?
Only install it from the official Creator Store page by @riftkuro (asset ID 86116556258301). Avoid counterfeit toolbox re-uploads that copy the name, as they may contain malicious scripts or obfuscated backdoors. The official listing is the only verified source.
Where can I learn Eclipse Animator?
The official tutorial is a 13-minute video on YouTube covering the core workflow. The developers also run a Discord server for questions and support. Community resources like eclipseanimator.app provide independent keybind references and workflow guides.
Sources