DONT SPLASH Complete Guide (October 2026): the 9 Rooms, Equipment Prices, Upgrades and the Sound Rule
Posted: Sun Oct 25, 2026 12:05 pm
Quick Summary
The entity cannot see you. It orients on water noise: a splash marks the spot, wading and swimming keep making noise, and standing still ends the chase. That last part is the detail most players miss. If you splash and then hold position, the entity runs to the point where you made the noise, checks it, and gives up. Keep moving after a splash and it stays on your trail.
Bloxron's beginner page frames the whole thing as an obby problem rather than a stealth sim: learn to stay dry, throw pebbles, finish Locked Exit. The dontsplashwiki mechanics pages describe the same loop as four route phases, from the starting area out to the valve puzzle before the exit. Same game, different vocabulary.
The jump rule is strict. A jump lands hard in a map made of water, so every unnecessary hop is a signal. Cross sinking rooms in a single pass, and land in the centre of a pad rather than the edge. Bloxron notes that one pixel of water still counts as a splash.
The nine rooms
Rooms 1 to 4 shipped with the game. Rooms 5 to 9 came in the October 23 update panel, along with the monster counts and the rank tags. Rooms are sequential, so there is no skipping ahead, and checkpoints sit between rooms so a death costs you a room rather than the whole run.
Three habits carry the run. On rotating bridges, wait for alignment instead of jumping early. On Memory Bridge, watch one full cycle from the edge before you commit. On Locked Exit, sprint out the moment the lock clears rather than standing there while the monsters close in.
Equipment, upgrades and the spend order
Five items sit at the Equipment stall in the lobby. Pebbles come equipped at no cost, and you refill them from the grey stone clusters inside rooms, so the lure economy is basically free. Everything else is Coins.
Bottles, Wind-up Toy and Flare all ship with three free uses on unlock, which makes them a cheap way to test the item before you commit Coins. Rescue Rope never runs out, it is one pull per room forever, and it also opens the Rope Reach upgrade line.
Upgrades are six permanent lines that buy in order and cap at LV 3, with 150 Coins per open level. The page documents LV0 and LV1 only:
Spend order splits on solo versus co-op. Solo: Throwing Range, then Pebble Skipping, then Bottles when you want one loud pull from distance. Co-op: Rescue Rope first at 250 Coins, then Rescue Speed, then Rope Reach, because revives fail far more often without the rope.
PUSH and the Robux side
PUSH is Robux only and lands on your hotbar. Push shoves a player about 30 studs, and Super Push launches about 50 studs and knocks them down. Bloxron lists four packs at 14, 49, 24 and 89 Robux.
Player collision is on in a ten player server, so a shove on a narrow pad can put someone in the water. The PUSH shop is optional, and the coin equipment and upgrades clear all nine rooms without it. If you are spending Robux here at all, the Rescue Rope equivalent is the only purchase with a real payoff.
Halloween, and a creator name to get right
The Halloween layer is seasonal and sits on top of the core game. Themed lighting, pumpkin props, decorated side routes and event rewards rotate out when the event ends, while stages, tools and upgrades stay. Bloxron reports a Halloween Limited banner in the lobby sidebar with a live countdown, and says to trust the in-game timer for when it ends.
Check the creator before you trust any tip. The dontsplashwiki Halloween guide covers place 119958473240233 and credits the game to sin7sloth, while its own FAQ describes the same guide as being about a version by that creator, and a separate Roblox experience under the Boros Games group shares the name with its own codes and events. Bloxron's page credits slo7th for the same place ID. Same place ID means same game either way, and codes copied from a same-named title will not redeem here.
First clear, step by step
Can the entity see me in DONT SPLASH?
No. It is blind and tracks splash sound only. Standing on a dry platform hides you, and one pixel of water still counts as a splash, so land in pad centres.
Is DONT SPLASH free to play?
Yes. It is free to play with optional in-game purchases for equipment, upgrades and the Robux PUSH shop. The dontsplashwiki FAQ also lists it as running anywhere Roblox does, including PC, Mac, iOS, Android, Xbox and PlayStation.
How many rooms are in a run now?
Nine. Rooms 1 to 4 were there at launch, and rooms 5 to 9 shipped in the October 23 New Stages update, ending at Locked Exit. Runs are sequential, so there is no skipping.
How many monsters spawn per run?
The October 23 update panel lists 3 on Normal and 5 on Hard, with more monsters paying more Coins. The lobby label may read Hard or Nightmare depending on the build.
Are there any DONT SPLASH codes right now?
None that either tracker lists. Bloxron checked on October 22 and its code page is empty, and the dontsplashwiki codes tracker states no public codes exist yet. The Welcome reward is the free grant that actually exists.
Does the Flare stun the entity forever?
No. Bloxron lists a 5 second stun with an 8 second window before it can be stunned again, so a flare buys you a crossing, not a pause.
Why did my best time disappear?
The October 23 update reset best times for the new nine room layout and introduced rank tags for the top 100 times. If your record vanished around that date, that is why.
Is this the same game as the other DONT SPLASH on Roblox?
Not necessarily. This guide is about place 119958473240233. Same-named experiences from other creators have different maps and different codes.
Sources
- What it is. DONT SPLASH is a free Roblox horror platformer by slo7th, place ID 119958473240233. A blind entity hunts you through flooded poolrooms and tracks you purely by splash sound.
- Why it is everywhere right now. RoTerminal measured 75,191 concurrent players, a 24 hour peak of 89.5K and 30.1M visits roughly eight days after launch. Bloxron's snapshot on October 24 read 84.2K players and 19.6M visits. The two counters do not agree, so treat either number as a snapshot rather than a settled figure.
- The run. Nine sequential rooms above the water, ending at Locked Exit. The October 23 New Stages update added rooms 5 to 9 and set monster counts at 3 on Normal and 5 on Hard.
- The economy. Coins buy the loadout, Robux buys optional PUSH shoves. Liking the game and joining Boros Games grants +200 Coins and +1 Self-Revive, one claim per player.
- Codes. None are active right now, even though the game is climbing Roblox's up and coming chart. Both trackers list an empty code page, so the starter reward is the only free grant worth chasing.
The entity cannot see you. It orients on water noise: a splash marks the spot, wading and swimming keep making noise, and standing still ends the chase. That last part is the detail most players miss. If you splash and then hold position, the entity runs to the point where you made the noise, checks it, and gives up. Keep moving after a splash and it stays on your trail.
Bloxron's beginner page frames the whole thing as an obby problem rather than a stealth sim: learn to stay dry, throw pebbles, finish Locked Exit. The dontsplashwiki mechanics pages describe the same loop as four route phases, from the starting area out to the valve puzzle before the exit. Same game, different vocabulary.
The jump rule is strict. A jump lands hard in a map made of water, so every unnecessary hop is a signal. Cross sinking rooms in a single pass, and land in the centre of a pad rather than the edge. Bloxron notes that one pixel of water still counts as a splash.
The nine rooms
Rooms 1 to 4 shipped with the game. Rooms 5 to 9 came in the October 23 update panel, along with the monster counts and the rank tags. Rooms are sequential, so there is no skipping ahead, and checkpoints sit between rooms so a death costs you a room rather than the whole run.
| # | Room | Hazard to watch | What actually fails you |
| 1 | Basic traversal | Gap jumps | Jump length, learned early |
| 2 | Broken walkway | Path choice | Narrow ledges with short jumps, or wide pads that need max distance |
| 3 | Sinking platforms | Weight and time | Light pads sink, dark border or brown rim pads stay |
| 4 | Rotating bridges | Timing | Panicking off a beam that is rotating away |
| 5 | Moving Platforms | Pads on set paths | Stepping on late, then riding a pad out over water |
| 6 | Drifting Platforms | Drift control | Standing off centre, then hopping to a static ledge late |
| 7 | Memory Bridge | Pattern recall | Committing before you have seen one full cycle |
| 8 | Crushing Walls | Squeeze timing | Hugging an edge where one miss puts you in the water |
| 9 | Locked Exit | The lock objective | Lingering after the lock opens while monsters close in |
Equipment, upgrades and the spend order
Five items sit at the Equipment stall in the lobby. Pebbles come equipped at no cost, and you refill them from the grey stone clusters inside rooms, so the lure economy is basically free. Everything else is Coins.
| Item | Cost | What it does in a run |
| Pebbles | Starter | Skip across water, small splashes pull the entity away |
| Bottles | 150 Coins | One loud splash that pulls it in from far away, 3 free uses on unlock |
| Rescue Rope | 250 Coins | Pull a teammate onto a platform, once per room, permanent unlock |
| Wind-up Toy | 300 Coins | Waddles through water making noise continuously, 3 free uses on unlock |
| Flare | 450 Coins | Stuns it for 5 seconds, and it cannot be stunned again for 8 seconds, 3 free uses on unlock |
Upgrades are six permanent lines that buy in order and cap at LV 3, with 150 Coins per open level. The page documents LV0 and LV1 only:
- Throwing Range. Normal, then +10 percent at LV1. Pebbles and bottles fly further.
- Pebble Skipping. Base pebbles make 3 splashes, LV1 raises that to 4.
- Rescue Speed. 3.0s at LV0, 2.8s at LV1.
- Toy Battery. 6s to 7s. Locked until you unlock the Wind-up Toy.
- Flare Radius. 10 studs to 11. Locked until you unlock the Flare.
- Rope Reach. 12 studs to 14. Locked until you unlock the Rescue Rope.
Spend order splits on solo versus co-op. Solo: Throwing Range, then Pebble Skipping, then Bottles when you want one loud pull from distance. Co-op: Rescue Rope first at 250 Coins, then Rescue Speed, then Rope Reach, because revives fail far more often without the rope.
PUSH and the Robux side
PUSH is Robux only and lands on your hotbar. Push shoves a player about 30 studs, and Super Push launches about 50 studs and knocks them down. Bloxron lists four packs at 14, 49, 24 and 89 Robux.
Player collision is on in a ten player server, so a shove on a narrow pad can put someone in the water. The PUSH shop is optional, and the coin equipment and upgrades clear all nine rooms without it. If you are spending Robux here at all, the Rescue Rope equivalent is the only purchase with a real payoff.
Halloween, and a creator name to get right
The Halloween layer is seasonal and sits on top of the core game. Themed lighting, pumpkin props, decorated side routes and event rewards rotate out when the event ends, while stages, tools and upgrades stay. Bloxron reports a Halloween Limited banner in the lobby sidebar with a live countdown, and says to trust the in-game timer for when it ends.
Check the creator before you trust any tip. The dontsplashwiki Halloween guide covers place 119958473240233 and credits the game to sin7sloth, while its own FAQ describes the same guide as being about a version by that creator, and a separate Roblox experience under the Boros Games group shares the name with its own codes and events. Bloxron's page credits slo7th for the same place ID. Same place ID means same game either way, and codes copied from a same-named title will not redeem here.
First clear, step by step
- Pick Easy in the lobby and set server size to 1, so you learn jump timing without collision shoving you into the water.
- Like the game and join Boros Games, then claim the Welcome reward for 200 Coins and a free Self-Revive.
- Walk the room once without jumping. Read the platform layout, find the grey stone clusters and note which pads have a dark rim.
- Cross rooms 1 to 4 dry. Land in pad centres and keep pebbles in hand for room 3, where the sinking pads punish lingering.
- In rooms 5 to 9, commit to one pattern per room before you move: alignment on the bridges, one full cycle on Memory Bridge, the gap rhythm on Crushing Walls.
- Bank the Coins in the lobby, then buy Throwing Range and Pebble Skipping before any cosmetic.
- Once Normal is stable, push Hard for the five monster payout, and save your sprint for the final stretch rather than the middle of the water.
Can the entity see me in DONT SPLASH?
No. It is blind and tracks splash sound only. Standing on a dry platform hides you, and one pixel of water still counts as a splash, so land in pad centres.
Is DONT SPLASH free to play?
Yes. It is free to play with optional in-game purchases for equipment, upgrades and the Robux PUSH shop. The dontsplashwiki FAQ also lists it as running anywhere Roblox does, including PC, Mac, iOS, Android, Xbox and PlayStation.
How many rooms are in a run now?
Nine. Rooms 1 to 4 were there at launch, and rooms 5 to 9 shipped in the October 23 New Stages update, ending at Locked Exit. Runs are sequential, so there is no skipping.
How many monsters spawn per run?
The October 23 update panel lists 3 on Normal and 5 on Hard, with more monsters paying more Coins. The lobby label may read Hard or Nightmare depending on the build.
Are there any DONT SPLASH codes right now?
None that either tracker lists. Bloxron checked on October 22 and its code page is empty, and the dontsplashwiki codes tracker states no public codes exist yet. The Welcome reward is the free grant that actually exists.
Does the Flare stun the entity forever?
No. Bloxron lists a 5 second stun with an 8 second window before it can be stunned again, so a flare buys you a crossing, not a pause.
Why did my best time disappear?
The October 23 update reset best times for the new nine room layout and introduced rank tags for the top 100 times. If your record vanished around that date, that is why.
Is this the same game as the other DONT SPLASH on Roblox?
Not necessarily. This guide is about place 119958473240233. Same-named experiences from other creators have different maps and different codes.
Sources
- Official DONT SPLASH place page on Roblox, place ID 119958473240233
- RoTerminal live stats page for DONT SPLASH, 75,191 playing, 30.1M visits, 89.5K 24h peak
- Bloxron DONT SPLASH wiki index with the place ID, difficulty rules and the October 23 update summary
- Bloxron stages page with the full nine room index and the monster counts
- Bloxron equipment page with the item prices, the PUSH pack table and the upgrade values
- Bloxron beginner guide with the controls table and the splash rules
- Bloxron codes page, checked October 22 2026, no active codes
- DONT SPLASH Wiki homepage with the codes tracker and the Halloween event notes
- DONT SPLASH Wiki tools page separating consumable tools from permanent upgrades
- DONT SPLASH Wiki upgrades page with the Tool Slot first ranking
- DONT SPLASH Wiki Halloween update guide covering the seasonal layer and the creator check