Page 1 of 1

Roblox AntiCheat v1.0.0: Live 2026-05-22 to TBD - Fair Play Update

Posted: Fri May 22, 2026 2:42 am
by Roblox
Quick Summary
  • Roblox AntiCheat v1.0.0 is a new server-side anti-cheat pack shared on the Roblox Developer Forum, and it is live as of 2026-05-22. 🛡️
  • It includes 18 detections and lets game creators choose actions per cheat type: LOG, WARN, KICK, or BAN.
  • Best launch plan: test first in Roblox Studio with bans off, tune limits, then go live.
What's New
This release is made for the Roblox platform creator community, but players feel the impact too: fairer rounds, less obvious exploit abuse, and cleaner leaderboards. As of 2026-05-22, no end date is posted. ⏰
[table]
[tr][th]Event Detail[/th][th]ISO Date / Value[/th][th]What It Means[/th][/tr]
[tr][td]Release version[/td][td]v1.0.0[/td][td]First public version of this modular system[/td][/tr]
[tr][td]Live snapshot[/td][td]2026-05-22[/td][td]Download listed as "Roblox Anti-Cheat.rbxm" (22.8 KB)[/td][/tr]
[tr][td]Date range[/td][td]2026-05-22 to TBD[/td][td]No end date announced as of 2026-05-22[/td][/tr]
[tr][td]Detection count[/td][td]18[/td][td]Covers movement, stats, tools, remotes, and combat patterns[/td][/tr]
[/table]
[table]
[tr][th]Action Code[/th][th]What It Does[/th][th]Why It Matters[/th][/tr]
[tr][td]LOG[/td][td]Save flag only[/td][td]Great for safe testing and tuning[/td][/tr]
[tr][td]WARN[/td][td]Warn player[/td][td]Catches weird behavior without hard punishment[/td][/tr]
[tr][td]KICK[/td][td]Remove from server[/td][td]Stops active abuse fast[/td][/tr]
[tr][td]BAN[/td][td]Persistent ban via DataStore[/td][td]Blocks repeat exploiters when you are ready[/td][/tr]
[/table]
How to Participate
  1. Get the module and place it in

    Code: Select all

    ServerScriptService/AntiCheat
    .
  2. Open

    Code: Select all

    Settings.lua
    and add your UserId to

    Code: Select all

    Whitelist
    so you do not flag yourself.
  3. Set

    Code: Select all

    WalkSpeed.MaxAllowed
    and

    Code: Select all

    JumpPower.MaxAllowed
    to your real game limits.
  4. Pick actions per detection (start softer with LOG/WARN while tuning).
  5. Keep

    Code: Select all

    BanEnabled = false
    during testing, run playtests, and read Studio output logs.
  6. When logs look clean, switch live settings and enable bans if needed. 🚀
Why You Should Care
  • No exclusive cosmetic reward is announced as of 2026-05-22, but the real reward is fair wins and less rage from obvious cheaters. 🎁
  • This v1.0.0 launch window is the best time to tune settings before your game grows bigger.
  • Community impact is huge: better anti-cheat settings mean more trust, better matches, and less drama in chats.
  • Pro tip: if your game has speed boosts, vehicles, or flight, raise thresholds or disable those specific detections first to avoid false flags.
FAQ
  • Q: Is it free to use?
    A: The source post shares it as a downloadable module, with no paid unlock mentioned as of 2026-05-22.
  • Q: Will players get banned right away?
    A: Not if you configure carefully. You can keep

    Code: Select all

    BanEnabled = false
    while testing, then enable later.
  • Q: What are the main rewards for my game?
    A: Cleaner servers, more legit leaderboards, and fewer exploit-driven wipes in matches.
  • Q: What if my game has flying or dash skills?
    A: Tune or disable Fly/Teleport checks for those modes, and clear temporary flags after legit boosts.
  • Q: How many checks are included in v1.0.0?
    A: 18 detections, including speed hacks, noclip, remote spam, stat manipulation, tool abuse, and more.
Sources