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99 Nights in the Forest Jungle Part 2 Guide: The Cat Monster, Fighting Pit, and Poisoned Log Walls
Quick Summary
  • The Jungle Part 2 update added The Cat, a new biome-exclusive monster that pounces through walls and terrain
  • The Fighting Pit is a new wave-based challenge arena hidden deep in the Jungle Biome
  • Clearing the Fighting Pit rewards the Poisoned Log Wall Recipe Tablet, Cultist Gems, and Jungle Chests
  • The Cat replaces The Deer on nights when the Jungle Biome is active
  • The update also introduced the Mossy Mammoth variant and scattered loot structures across the biome
What is Jungle Part 2?

99 Nights in the Forest is a Roblox survival horror game by Grandma's Favourite Games where you survive 99 in-game days, rescue four missing children, and defend your campfire against monsters that spawn each night. The game has over 13.73 billion visits and runs on a two-week update cadence, with new content dropping every Saturday at 1 PM EST since the June 2026 "The Forest Wakes Up" update.[1][5]

Jungle Part 1 launched earlier and introduced the Jungle Biome itself, along with Frogs, Boars, Jungle Cultists, the Jungle Temple, and the Mother Temple. Jungle Part 2 is the follow-up, and it adds the most aggressive secondary monster in the game plus a new challenge location that hands out one of the six Recipe Tablets.[1][2]

The Cat: Behavior and How to Survive It

The Cat is a massive black humanoid feline and the tallest entity in the game. It has a cartoonish cat face with big ears, white whiskers, and large white eyes with sharp black pupils. It is one of four secondary monsters alongside The Owl, The Ram, and The Bat, and it only spawns when the Jungle Biome is the active biome for that night. When The Cat appears, The Deer does not spawn unless a Cultist Attack also occurs on the same night.[2]

The Cat has two main attack patterns. First, it chases you and swipes with its claws when you are in melee range. Second, and far more dangerous, it pounces at your location. The landing spot shows up as a glowing red circle on the ground, and you take damage if you are near the landing spot or anywhere along the path between the Cat and where it is pouncing. The pounce goes straight through terrain, obstacles, and walls, so you cannot hide behind structures or build walls to block it.[1][2]

Here is what makes The Cat genuinely threatening compared to other monsters:
  1. It is faster than an average sprinting player if you are not running the Alien or Assassin class
  2. Its pounce ignores all terrain and walls, so juking behind tall structures does not work
  3. It is not scared of the flashlight, making it one of only two entities (alongside The Bat) that ignore the flashlight
  4. It pauses for 10 seconds at a time without acting, but approaching it can unfreeze it and trigger a 2 to 5 second chase
The red circle before the pounce is your only real warning. When you see it, move out of the circle and out of the line between The Cat and the target. There is no way to block the pounce, so your only option is to reposition before it lands.[1][2]

The Fighting Pit: Location, Mechanics, and Rewards

The Fighting Pit is a gigantic Colosseum-style arena hidden deep within the Jungle Biome. You activate it by pressing a red button in the middle of the area. Once activated, the game spawns waves of Jungle Cultists and Boars that you must clear while trapped inside the arena.[1][3]

The key mechanic is that you cannot leave the pit during the challenge. If you do, the event resets entirely and you have to start over. This makes preparation matter. Bring healing items, ammo, and a strong weapon before you hit that button.[1]

Clearing all five waves scatters rewards around the arena. The loot table includes:[1][3]
  • Gem of the Forest
  • Cultist Gems
  • Jungle Chests
  • Log Wall Recipe Tablet (new)
The Log Wall Recipe Tablet is the standout reward. It unlocks the Poisoned Log Wall at the Crafting Bench, which requires a Tier 2 bench and 12 Woods to craft. The Poisoned Log Wall is a direct upgrade to the standard Log Wall. It has spikes coated with green poison on one side and inflicts a damage-over-time poison effect on any hostile creature that runs into it. For base defense, this is a meaningful upgrade because it adds passive damage to your walls without requiring you to actively fight every raid.[3][4]

The Mossy Mammoth and Scattered Structures

Jungle Part 2 also added the Mossy Mammoth, a new visual variant of the Mammoth that can spawn in the Jungle Biome. It looks different from the standard Mammoth but drops essentially the same loot, so it is a cosmetic variant rather than a new combat challenge.[1]

The update also scattered new structures across the Jungle Biome. These hold small loot like scrap supplies, which makes exploring the biome more rewarding even when you are not running the Fighting Pit or clearing temples.[1]

Jungle Biome Recap: What Part 1 Added

If you missed Jungle Part 1, here is what you need to know. The Jungle Biome is one of three biomes that can appear each night, alongside the Snow Biome and the Volcanic Biome. Each biome has its own exclusive monster: The Cat for Jungle, The Owl for Snow, and The Ram for Volcanic. Only one biome is active per night, and the monster tied to that biome replaces The Deer.[2]

Jungle Part 1 added the Jungle Temple and the Mother Temple, both of which are challenging exploration locations with new loot sources. The Jungle Chest and Vine Chest are found in these areas but are often heavily guarded by traps, so bring bandages and watch your step.[1]

Tips for the Jungle Biome
  1. Watch for the red pounce circle when The Cat is active. Move out of the circle and the line of attack immediately.
  2. Do not rely on walls or terrain to block The Cat. Its pounce goes through everything.
  3. Bring extra healing and ammo before activating the Fighting Pit. Leaving the arena resets the entire challenge.
  4. Farm the Fighting Pit for the Log Wall Recipe Tablet early. The Poisoned Log Wall is one of the best base defense upgrades in the game.
  5. Explore the scattered structures for bonus scrap. They are easy to miss but add up over a run.
  6. Remember that The Cat is not scared of the flashlight. Do not waste time trying to ward it off with light.
FAQ

Does The Cat replace The Deer?
Yes. When the Jungle Biome is active and The Cat spawns, The Deer will not appear that night unless a Cultist Attack also occurs.[2]

Can I leave the Fighting Pit during the challenge?
No. Leaving the arena resets the entire event. Make sure you are fully prepared before pressing the red button.[1]

What biome does The Cat spawn in?
The Cat only spawns when the Jungle Biome is the active biome. If the Snow Biome appears, you get The Owl instead. If the Volcanic Biome appears, you get The Ram.[2]

How many waves are in the Fighting Pit?
There are five waves of Jungle Cultists and Boars. Clear all five without leaving to get the rewards.[3]

What does the Poisoned Log Wall do?
It upgrades the standard Log Wall with poison-coated spikes that inflict a damage-over-time effect on hostile creatures that touch it. It requires a Tier 2 Crafting Bench and 12 Woods.[3][4]

Is The Cat scared of the flashlight?
No. The Cat is one of only two entities in the game (alongside The Bat) that are not scared of the flashlight.[2]

Sources